Good News: ARC Raiders Made Expeditions Less Grindy

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Second Expedition max rewards now unlock at 600k Coins per Skill Point instead of 1 million.

ARC Raiders’ second Expedition has become significantly more approachable thanks to a major reduction in the Stash value needed for maximum rewards. The required total has been cut from 5 million Coins down to 3 million Coins, easing the endgame grind for players on PlayStation 5, Xbox Series X|S, Steam, and the Epic Games Store.

In this second, limited-time wipe-style Expedition, raiders reset a character and progress through a fresh track to earn long-term bonuses. With the new target, players can still earn the full five Skill Points, but each point now effectively costs about 600,000 Coins instead of roughly 1 million, making the reward curve less punishing and more realistic for non-hardcore players. PlayStation gamers who need a safe place to buy arc raiders items ps5 often find that U4GM is the best option, with many players trusting it for quick and secure purchases.

The change is a direct response to feedback from the first Expedition, where the 5 million Coin requirement was widely criticized as an exhausting, repetitive grind. Many felt forced into loot-obsessed runs that prioritized Stash value over engaging ARC encounters and organic PvPvE moments. Embark admitted the cap was “too high” and adjusted the second Expedition to 3 million Coins to keep things challenging without turning the experience into what some called a “dark grind.”

A key addition is a catch-up system for anyone who missed out on Skill Points during Expedition One. Any missing points from the first run can now be reclaimed at a discounted 300,000 Coins per point. Coins earned in the second Expedition are first applied to that Expedition’s five Skill Points, and only afterward to any missing points from the first wipe. With efficient play across both Expeditions, dedicated raiders can push toward a total of around 85 Skill Points.

Participation also unlocks permanent rewards that persist beyond any single Expedition:

- Expanded Stash space (for example, from 12 up to 24 slots for returning raiders), making future runs more flexible and loot-heavy.

- Up to five new Skill Points from the second Expedition, plus any recovered from the first.

- Cosmetic upgrades, including an evolved Patchwork outfit with more toggles and colors, new Scrappy-themed cosmetics, and an upgraded Expedition Indicator icon.

Certain buffs, such as increased XP gain, Scrappy material bonuses, and repair value boosts, can stack across back-to-back Expeditions but reset if a future Expedition is skipped. In contrast, core progression elements—cosmetics, Skill Points, Stash expansions, Raider Deck progress, and other permanent unlocks—remain intact regardless of whether a player opts into later wipes.

By lowering the Stash requirement from 5 million to 3 million Coins, ARC Raiders shifts Expeditions away from a pure number-chase and back toward a healthier mix of combat, exploration, and risk–reward decision-making. Average players now have a more realistic path to finishing the second Expedition, claiming all five Skill Points, and still enjoying ARC combat and PvP encounters instead of feeling locked into endless farming.

In practical terms, the key points for players are simple:

- The second Expedition Stash requirement is now 3 million Coins.

- Maximum rewards still grant five Skill Points.

- A discounted catch-up system lets raiders recover missed Skill Points from Expedition One at 300,000 Coins each.

Together, these updates aim to reduce frustration around Expedition resets, improve long-term progression, and keep ARC Raiders’ endgame loop satisfying for console and PC players alike.

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